🔧[NEW 14.13 BIG BRAIN BURST [Season 14 MIDLANE] MASTER TIER 8.5 MILLION MASTERY HEIMERDINGER 🔧 (2024)

Hextech Affinity is Heimerdinger’s Passive

P

Heimerdinger gains bonus movement speed when he is near an allied tower, or near one of his pre-placed Turrets. This extra speed can be especially helpful when combined with the movement speed buff of Ludens or movement speed reduction of Rylai's! Dodging skillshots can be extremely easy when utilising this correctly! Some people think that this is a lack lustre passive but its most definitely not, this is one of Heimerdingers hidden strengths.

H-28G Evolution Turret is Heimerdinger’s Q

Q

Heimerdinger periodically stocks up on turret kits, which he can have a maximum of 3. He can deploy one of these turrets at a target location that lasts until it is destroyed. If he places more than 3, the oldest one will be destroyed.

Casting his Ultimate and upgrading his turrets will deploy an Apex Turret which lasts for 8 seconds. The magic of Heimerdingers turrets is the fact they are coded as spells, this means they can proc the same things that spells would. This means that they can proc burns from Liandries and Demonic along with slows from Rylai's. This can be extremely useful when having all 3 or 4 turrets down at once, maximising damage or maximising slows!

Hextech Micro-Rockets is Heimerdinger’s W

W

Heimerdinger unleashes a wave of rockets that deals damage to the first target hit. For each rocket that hits a champion, the beam charge is increased for all his nearby turrets. Enemies can be hit by multiple rockets, but they will take less damage the more they’re hit.

Casting his Ultimate launches 4 waves of rockets. Targets receive less damage the more rockets they’re hit by. Ult W should only be used when you have a large amount of AP or aggressive build, early game this should not be prioritised as the damage can be very misleading. Unless you have 3 turrets down and the target is stunned for a long period of time it's much easier and efficient to use Ult Q.

Ch-2 Electron Storm Grenade is Heimerdinger’s E

E

Heimerdinger throws a grenade that stuns targets who it directly lands on. If the target is near the grenade, they will be slowed. If the grenade hits an enemy champion, all the turrets will gain 100% beam charge. Heimerdingers grenade takes some time to get used to as it isn't instant, it stays in the air for a short while. Mastering this allows you to flash, grenade or grenade then turret to instantly charge a beam.

Casting his Ultimate throws a larger grenade that bounces 3 times that deals damage, slows targets who are near it and stuns targets that are directly on top of it.

UPGRADE!!! is Heimerdingers’ Ultimate

R

Heimerdinger will empower his next ability. The empowered abilities damage is modified and has no cost. Heimerdinger’s Ultimate can also be used while he is CC’d.

Each Ultimate you use will depend on many factors. For example Ult Q is great for 1v2 or even 1v1 scenarios as it asks as a barrier or extra person in a fight, landing a grenade will shoot off its beam and allow you to do a great amount of burst damage.

Ult W is primarily used when you have a stable amount of AP and your target has been CC'd. You can easily 100-0 someone with this but only in the later parts of the game, don't get baited by using Ult W early! Most times Q or E will be the better choice.

Ult E is a fantastic way to play Heimerdinger into teamfights, combine this with 3 turrets and you will get a tremendous amount of CC aswell as damage!



H-28G Turrets

🔧[NEW 14.13 BIG BRAIN BURST [Season 14 MIDLANE] MASTER TIER 8.5 MILLION MASTERY HEIMERDINGER 🔧 (12) Heimerdinger’s turrets have a priority list on who to focus. Heimerdinger’s basic attacks apply a high priority mark which the turrets will focus. They will otherwise focus on champions who have recently attacked Heimerdinger. If none of those 2 instances exist, they will focus the closest target. The beam attack is a 100% charge that deals AOE damage to all enemies it passes through. They spawn with 0% charge, but charges are generated over time.

Unfortunately, turrets can be deactivated if Heimerdinger leaves their range. After 8 seconds, they will lose all their charge, lose sight and be easy to kill. They can be revived or reactivated if he moves back into range.

Apex Turrets

🔧[NEW 14.13 BIG BRAIN BURST [Season 14 MIDLANE] MASTER TIER 8.5 MILLION MASTERY HEIMERDINGER 🔧 (17)Apex turrets will always prioritize attacking enemy champions if they can. The basic attacks deal damage to nearby enemies and slow the target. The beam attack is a 100% charge that deals AOE damage to all enemies it passes through. They spawn with 0% charge, but charges are generated over time.
🔧[NEW 14.13 BIG BRAIN BURST [Season 14 MIDLANE] MASTER TIER 8.5 MILLION MASTERY HEIMERDINGER 🔧 (2024)

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